![]() ![]() Let’s not forget, after-all, that Halo is much more than just Halo Infinite. On the surface, the answer seems to be that 343i will continue to be the curators of the Halo IP and all of the management that goes along with it. Given the above factors, and the fact that multiplayer required additional, immediate support and was the long-term financial strategy, a rethink was necessary. Thus, the plans were scrapped in about mid-2022, and the focus shifted to the “next” campaign. In the end, due to the reasons that so often affect game development, leadership didn’t feel the plans were feasible in an efficient and financially beneficial manner. While they weren’t in active development, DLC in this form was initially planned. Ideas were also floated on how to interject narrative events within Halo Infinite over the long-term. From what we know, the original plan for Infinite was to develop some form of smaller, narrative expansions that would continue the story and lead to a bigger expansion of the campaign. What seems to be happening with Halo is a complete rethink of how the IP is managed under the Xbox Game Studios umbrella. What we know now is that it was only the beginning of the restructuring. At the time, this felt like a leadership shake-up that was needed but generally complete. Then a few months ago, we received the news that Bonnie Ross was departing 343i, and three new leaders were taking her place, with Pierre Hintze taking over as studio head. The game was delayed a year, 343i was clearly not fully prepared to support a new live-service model, features were missing at launch, etc. ![]() While I’ve spoken of my love of the campaign and multiplayer at length, there have been a lot of misses as well. It goes without saying that the launch of Halo Infinite was generally less than stellar. Bathrobe Spartan □ Podcast Halo January 19, 2023 Si cela aurait pu être évité, l'impact sur la stratégie reste minime: du contenu axé multijoueur. Les licenciements au sein de 343 Industries s'inscrivent malheureusement en conséquence d'une mauvaise gestion du studio et de ses effectifs par les personnes en charge. So let’s break down the details of what we know, and I’ll then provide my speculative commentary as to some of the “whys.” In this case, I was confident in sharing the information. As always with this sort of thing, I question a lot. I had already spoken to them prior to it being posted along with a couple other sources who had shared similar information. Yesterday, I corroborated a thread shared by my friends BathrobeSpartan on Twitter. So when information began to be shared with me recently, it was rather eye-opening. They have been a foundational part of my life. But one thing always remained true: I adore these games. And for over 20 years, there has been a wealth of highs and lows. I don’t think I need to ramble off my resume as a long-term Halo fan, as anyone who follows me or enjoys our content here at Seasoned Gaming has a general idea of just how much the IP means to me. And to some degree, it’s been a long couple of years. ![]()
0 Comments
Leave a Reply. |